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The 12 November update addressed an insurance problem that made one DMZ route especially costly. Players who deployed from Hajin and died in X01 could lose an insured Operator or weapon without the expected return. That made planning a Friday session awkward, especially if you were saving your best kit for a longer run. If you’ve been looking at CoD MW4 Bot Lobbies while putting a loadout together, it’s still worth checking your DMZ inventory before heading back to X01. The route has been fixed, but the update doesn’t promise to replace items lost earlier.
Check Your Insurance Slots First
Start with the weapon you’d normally take into a serious fight. Is it available, sitting on a cooldown, or missing altogether Check your Operator setup too. It sounds basic, but finding a gap in your kit before deployment is a lot less painful than discovering it when your squad is ready to go. If something disappeared on the Hajin route before the update, write down the item name and the date of the run. Add the route and what happened when you died. Those details give support something useful to work with if you decide to report the loss. Keep your expectations in check, though. The update describes a fix for the problem, not a promise that old losses will be returned.
Before You Deploy
1. Check your insured slots and cooldowns.
2. Record missing items and the route you took.
Once you know what’s available, you can build around the gear you actually have. There’s no need to put your favorite weapon on the line in the first match.
What Insurance Changes in X01
An insured weapon that’s lost should return after its cooldown. That gives you room to use a better primary without treating every death as a permanent loss. Still, keep track of what you brought in and what you found during the match. Pickups aren’t automatically covered just because your primary is insured. Find something valuable early Consider heading for extraction before picking another fight. It’s tempting to squeeze one more building into the route, especially when the squad is doing well, but a full backpack can disappear quickly when a fight turns. The distinction is simple enough when you’re at the menu. It’s easier to forget when everyone’s calling targets at once.
Gear After a death
Insured weapon Expected to return after cooldown
Uninsured pickup At risk of being lost
Missing older item Return is not promisedTry the Route With a Modest Kit
The fix should let you use Hajin to reach X01 without the old insurance problem. I’d still take a mid-value insured weapon on the first trip. Play the match normally, and if you die, check what happens to the weapon and Operator afterward. There’s no reason to throw the match just to test the system. If the return behaves as expected, you can bring your preferred kit on a later run. Keep a second insured weapon ready when possible, too. A cooldown can put your first choice out of reach for a while, and switching weapons beats sitting at the menu waiting for a timer.
Keep the Next Run Moving
1. Bring plates and healing before deployment.
2. Switch insured weapons when a cooldown starts.
A few other changes matter once you’re out there. Solo players and duos can fill Bounties a little faster, while Bombing Run has been disabled in X01.
Build for the Fights You Expect
Ballistic weapons received a 3.91x increase to true hitscan range, averaging about 35 meters, and long-range bullets now connect 34 milliseconds faster. Inside a compound, an automatic primary is a sensible pick. Pair it with something you’re comfortable using across longer sightlines, and don’t forget armor and healing. The same update corrected Wager Match trophy drops and stopped driverless Grizzly vehicles from continuing down the road. There are also changes to UAV detection for Operators using Thermal Padding or an active Sedative Inhaler against the relevant upgrade. If you’re weighing cheap Modern Warfare 4 DMZ Items as part of your loadout planning, check your insured slots first and leave room for supplies you’ll actually use.
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